Afte the successful release of Zombieland: Headshot Fever for Quest and Quest 2 we began work on remastering the project for Playstation VR. As with the Quest version I worked on a variety of levels and props however one level I particularly enjoyed working on was the DLC level 'Bowling Realm'. Here I had the freedom to develop an original environment concept and after some iteration, landed on a medieval themed bowling alley inspired by the real world Medieval Times. Following this I worked closely with a designer and concept artist to bring the idea to life. The majority of my work was then on creating architectural and large scale props, set dressing, material creation, composition, lighting and optimization.