In 2025, I took ownership of the 3D weapon production pipeline for the arsenal of Starship Troopers: Continuum, released on Meta Quest 2, Meta Quest 3, and PlayStation VR2.
My responsibilities covered the full weapon development process, including photobash exploration, greybox prototyping, developing a cohesive 3D workflow, rigging, creating attachments and skins, and documentation for other artists to follow. I worked closely with our concept artist, art director, and game director to ensure the weapons met the needs of gameplay, art direction, and production, while maintaining a consistent stylized look across the full arsenal.
Concept art by: https://david_grant.artstation.com
Weapon manufacturer logos by: Carolina Leiva